I'll need to rewrite the first line and start over.
I'm neither a software developer nor someone with software expertise.
I just installed Hermes out of curiosity about what it was.
For the LLM that Hermes would use, I first connected Gemma4-E4B running locally, but it was quite inadequate,
so I connected glm5.1 which provides an API from the cloud.
After installing it, I had nothing to do. Well, of course. Because my purpose was just to be curious about what Hermes was.
After thinking about it, I thought, well, I don't know. Let me ask it to make a game.
I typed exactly this: 'Make Lode Runner using React'.
It made it on the first try. But there were so many bugs.
There are 3 levels, but due to so many bugs, I've never even reached level 2.
I spent half a day debugging that and gave up and fell asleep.
The next day (today), I decided to change my plan and start from scratch,
and develop using Godot.
Even when using Godot, I won't use GDScript (Godot's default game language) but develop with C#.
I'll download the map from GitHub.
I'll hire a coding-dedicated sub-agent.
I made this plan and started executing it by having conversations with Hermes one by one.
The second image is the structure that Hermes and I agreed upon.
For now, I made the coding-dedicated sub-agent use the Qwen2.5-coder-14B model running locally,
and for Godot-related matters, Hermes went into the settings on its own.
And for the map download, it checks for personal use and downloads from GitHub.
Right now it's adding scripts on its own.
I'm looking forward to seeing what it becomes.
I added a third image.
I'm working with Godot and Hermes integrated together.