[Development log] 3D model rendering successful!

50
  • Hmm.. hmm.. I finally succeeded in rendering a single model.

  • I loaded data from an FBX file and created a GPU buffer with that data and copied it in.

  • I haven't made the material yet, so I plan to make it in the next step.

  • Unity calls the 3D space node GameObject, Unreal Engine calls it Actor, and I named it SceneActor.

  • It can contain a hierarchy and add components such as Model, Audio, Camera, etc. using AddComponent.

  • I made it support both synchronous loading and asynchronous loading.

  • To further stabilize the current structure, I am planning to create an object called ISurfaceMaterial to configure surface rendering.

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2026.10.09 KEB 하나은행 고시회차 1861회

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