Development diary: RHI_D3D11 is 90% complete...

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  • I've almost finished the RHI_D3D11 part. Now it seems like I just need to build an actual scene and create a part that reads data from model resources and builds the screen.

  • Working with AI feels like running a project with several excellent programmer teammates.

  • When I was the team leader of the programming team, the largest number of team members I had was between 19 and 21. Now I'm doing it alone, but it feels like I'm getting performance beyond that.

  • I review and digest every single line of code written by AI based on my design.

  • I am also consulting for some of the designs.

  • Anyway, since it's code that I mostly know... Claude is doing all the hard work. It's so convenient.

  • The example source code for RHI_D3D11 is 100% written by Claude code (Opus5.1).

  • It accurately creates samples tailored to the purpose of the API being tested, even writing the premake.lua script perfectly.

  • It also creates a perfect Instancing sample using Compute Shader.

  • I finished testing to make sure that it renders well without allocating even 1 byte of heap memory during rendering.

  • Now that the tokens are running out, I don't even feel like programming anymore =_=.. This is a big problem. Originally, when the tokens ran out, I always continued coding late into the night...

  • But it's hard to do that now that I'm getting older.

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