Development log: AI runs the app, captures the screen, and verifies it all -_-

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  • I am working with the concept of pair programming, not leaving everything to AI.

  • I handle design and API design, basic API implementation, etc. myself... I also do layout work and entrust some implementation tasks.

  • I always leave commenting on what I've worked on to AI.

  • We discuss our opinions with each other about the overall structure and decide on the final technical detailed specifications. This seems to be where AI is most helpful.

  • Although I have been developing commercial game engines for a long time, it was too old technology (D3D9 era), and I wanted to implement only the advantages of the latest Unreal and Unity.

  • While D3D12 is appropriate, I started working with D3D11 because my target game also aims for low specifications to fill technical gaps.

  • The goal is to create an engine that can fully utilize the performance of Ryzen Z1 Extreme.

  • I entrusted AI with 100% of creating a basic test app after almost completing the D3D11 backend work. I provided a sample app for it to analyze and work accordingly.

  • It worked perfectly as intended, and what's even more amazing is that it... captured the screen of the app and verified that it was rendering normally.

  • I thought I was going to faint. ㅋ

  • I structured the backend rendering queue similar to Unity's SRP Batcher design.

  • After configuring a multi-threaded renderer, it seems that the D3D11 backend work will be finished in the first stage.

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2026.10.09 KEB 하나은행 고시회차 2302회

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