My Own Game Engine with AI!!

29

CoreService - A collection of APIs that should be used in the OS system..

Mark3D - 3D Engine

RenderDevice_D3D11 - Renderer for Direct3D 11 API

This time, I retired and started building an engine from scratch with Claude 5.

Ah, it's so convenient.. I do the design and main coding while getting help from AI and creating tests..

It feels like having 5 assistants..

Those who know will understand, but originally Pair programming..

In reality, a 'mentor' just dabbles a bit and the rest you do yourself.. isn't that right?

I'm developing with true pair programming.

Since it's engine development, I can't just say 'do it all'.. I design the architecture and code..

And when I delegate coding to AI.. I have to review all the code assigned to AI and understand the structure.

Otherwise, I can't keep up -_-;;

Now that I've created a rendering queue.. after integrating the shader system and material system..

After creating APIs and behaviors that can be used commercially..

Create a character system, particle system, UI system..

Once the UI system is complete, I'll create an engine-specific tool with that UI and add a script system..

And finally! By creating an mcp server and using my engine made with AI..

I'll make all game development with AI too!! ㅎㅎ

https://drive.google.com/file/d/1I_dLTLqkAulYNEZ22g2L07lctxTubjj9/view?usp=sharing

I'll upload the sample source code compressed above.

What I uploaded to github before is essentially obsolete.. once this reaches a certain level, I plan to upload it to github or.. home svn.

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2026.09.14 KEB 하나은행 고시회차 222회

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