

CoreService - A collection of APIs that should be used in the OS system..
Mark3D - 3D Engine
RenderDevice_D3D11 - Renderer for Direct3D 11 API
This time, I retired and started building an engine from scratch with Claude 5.
Ah, it's so convenient.. I do the design and main coding while getting help from AI and creating tests..
It feels like having 5 assistants..
Those who know will understand, but originally Pair programming..
In reality, a 'mentor' just dabbles a bit and the rest you do yourself.. isn't that right?
I'm developing with true pair programming.
Since it's engine development, I can't just say 'do it all'.. I design the architecture and code..
And when I delegate coding to AI.. I have to review all the code assigned to AI and understand the structure.
Otherwise, I can't keep up -_-;;
Now that I've created a rendering queue.. after integrating the shader system and material system..
After creating APIs and behaviors that can be used commercially..
Create a character system, particle system, UI system..
Once the UI system is complete, I'll create an engine-specific tool with that UI and add a script system..
And finally! By creating an mcp server and using my engine made with AI..
I'll make all game development with AI too!! ㅎㅎ
https://drive.google.com/file/d/1I_dLTLqkAulYNEZ22g2L07lctxTubjj9/view?usp=sharing
I'll upload the sample source code compressed above.
What I uploaded to github before is essentially obsolete.. once this reaches a certain level, I plan to upload it to github or.. home svn.